| struct buf0 { |
| one : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| a = 0; |
| let x_26 : i32 = x_6.one; |
| switch(x_26) { |
| case 2, 3: { |
| a = 1; |
| fallthrough; |
| } |
| case 4: { |
| } |
| default: { |
| a = 2; |
| } |
| } |
| let x_31 : i32 = a; |
| if ((x_31 == 2)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |