| SKIP: FAILED |
| |
| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[3]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float A[2] = (float[2])0; |
| int i = 0; |
| int j = 0; |
| bool x_101 = false; |
| bool x_102_phi = false; |
| const float x_39 = asfloat(x_6[1].x); |
| A[0] = x_39; |
| const float x_42 = asfloat(x_6[1].x); |
| A[1] = x_42; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_45 = asint(x_9[scalar_offset / 4][scalar_offset % 4]); |
| i = x_45; |
| [loop] while (true) { |
| const int x_50 = i; |
| const int x_52 = asint(x_9[3].x); |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| j = x_56; |
| [loop] while (true) { |
| const int x_61 = j; |
| const int x_63 = asint(x_9[2].x); |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| switch(j) { |
| case 1: { |
| const int x_78 = i; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_80 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| A[x_78] = x_80; |
| break; |
| } |
| case 0: { |
| if ((-2147483648 < i)) { |
| { |
| j = (j + 1); |
| } |
| continue; |
| } |
| const int x_74 = i; |
| const float x_76 = asfloat(x_6[2].x); |
| A[x_74] = x_76; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| { |
| j = (j + 1); |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_87 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_89 = A[x_87]; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_91 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const bool x_92 = (x_89 == x_91); |
| x_102_phi = x_92; |
| if (x_92) { |
| const int x_96 = asint(x_9[1].x); |
| const float x_98 = A[x_96]; |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_100 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_101 = (x_98 == x_100); |
| x_102_phi = x_101; |
| } |
| if (x_102_phi) { |
| const int x_107 = asint(x_9[1].x); |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_110 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const uint scalar_offset_7 = ((16u * uint(0))) / 4; |
| const int x_113 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]); |
| const int x_116 = asint(x_9[1].x); |
| x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } else { |
| const int x_120 = asint(x_9[1].x); |
| const float x_121 = float(x_120); |
| x_GLF_color = float4(x_121, x_121, x_121, x_121); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x000001CAF72F14F0(52,13-21): error X3708: continue cannot be used in a switch |
| |