blob: 5ff0d4427ed22fe54a6e87f0b0956eed9044872b [file] [log] [blame] [edit]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_102722() {
arg_0[1] = uint4(0u, 0u, 0u, 0u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_102722();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_102722();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_102722();
return;
}