| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct doesNotMatter { |
| float x_compute_data[]; |
| }; |
| |
| layout (binding = 0) buffer doesNotMatter_1 { |
| float x_compute_data[]; |
| } x_9; |
| |
| float nb_mod_() { |
| float s = 0.0f; |
| int i = 0; |
| int GLF_live1i = 0; |
| int GLF_live1_looplimiter2 = 0; |
| float x_51 = 0.0f; |
| float x_56_phi = 0.0f; |
| s = 0.0f; |
| i = 5; |
| while (true) { |
| float x_50 = 0.0f; |
| float x_51_phi = 0.0f; |
| x_56_phi = 0.0f; |
| if ((5 < 800)) { |
| } else { |
| break; |
| } |
| GLF_live1i = 0; |
| while (true) { |
| x_51_phi = 0.0f; |
| if ((0 < 20)) { |
| } else { |
| break; |
| } |
| if ((0 >= 5)) { |
| x_50 = (0.0f + 1.0f); |
| s = x_50; |
| x_51_phi = x_50; |
| break; |
| } |
| return 42.0f; |
| } |
| x_51 = x_51_phi; |
| if ((float(5) <= x_51)) { |
| x_56_phi = x_51; |
| break; |
| } |
| return 42.0f; |
| } |
| return x_56_phi; |
| } |
| |
| void main_1() { |
| float x_32 = nb_mod_(); |
| x_9.x_compute_data[0] = x_32; |
| return; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| main_1(); |
| return; |
| } |
| void main() { |
| tint_symbol(); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:5: '' : array size required |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |