| SKIP: FAILED |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void func_() { |
| const float x_28 = asfloat(x_6[0].x); |
| if ((1.0f > x_28)) { |
| discard; |
| } |
| return; |
| } |
| |
| void main_1() { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| [loop] while (true) { |
| func_(); |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x0000016102DC2B30(16,10-21): warning X3557: loop only executes for 0 iteration(s), consider removing [loop] |
| C:\src\tint\test\Shader@0x0000016102DC2B30(8,15-18): internal error: invalid access of unbound variable |
| |