| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_pack4x8unorm(vec4 param_0) { |
| uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); |
| return (i.x | i.y << 8 | i.z << 16 | i.w << 24); |
| } |
| |
| |
| struct buf1 { |
| uint one; |
| }; |
| struct tint_padded_array_element { |
| int el; |
| }; |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_int_values[1]; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout (binding = 1) uniform buf1_1 { |
| uint one; |
| } x_8; |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout (binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[1]; |
| } x_10; |
| |
| float func_() { |
| switch(1) { |
| case 0: { |
| return 1.0f; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| return 0.0f; |
| } |
| |
| void main_1() { |
| vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| v = vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| float x_38 = tint_symbol.y; |
| if ((x_38 < 0.0f)) { |
| float x_42 = func_(); |
| v = vec4(x_42, x_42, x_42, x_42); |
| } |
| if ((tint_pack4x8unorm(v) == 1u)) { |
| return; |
| } |
| uint x_50 = x_8.one; |
| if (((1u << x_50) == 2u)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| int x_57 = x_10.x_GLF_uniform_int_values[0].el; |
| float x_58 = float(x_57); |
| x_GLF_color = vec4(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'uint4' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |