| type Arr = @stride(16) array<i32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var arr : array<i32, 10>; |
| var a : i32; |
| var i : i32; |
| arr = array<i32, 10>(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); |
| a = 0; |
| let x_42 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_44 : i32 = arr[x_42]; |
| if ((x_44 == 2)) { |
| let x_49 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| i = x_49; |
| loop { |
| let x_54 : i32 = i; |
| let x_56 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_59 : i32 = i; |
| i = (x_59 + 1); |
| } |
| } |
| let x_61 : i32 = a; |
| a = (x_61 + 1); |
| } |
| let x_63 : i32 = a; |
| let x_66 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| if (((-1 % x_63) == x_66)) { |
| let x_71 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_75 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| arr[vec2<i32>(x_71, x_71).y] = x_75; |
| } |
| let x_78 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_80 : i32 = arr[x_78]; |
| let x_82 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| if ((x_80 == x_82)) { |
| let x_88 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_91 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| let x_94 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| let x_97 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97)); |
| } else { |
| let x_101 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| let x_102 : f32 = f32(x_101); |
| x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |