blob: c684ea2f8e5b36f7dc3984bfe11570e5d28295e4 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct Inner {
float f;
};
struct S {
Inner inner;
};
layout(binding = 0) uniform S_1 {
Inner inner;
} u;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
S x = u;
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:18: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global mediump float f} inner}' to ' temp structure{ global structure{ global mediump float f} inner}'
ERROR: 0:18: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.