| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(binding = 0) buffer SB_RW_1 { |
| float arg_0[]; |
| } sb_rw; |
| void arrayLength_cdd123() { |
| uint tint_symbol_2 = 0u; |
| sb_rw.GetDimensions(tint_symbol_2); |
| uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); |
| uint res = tint_symbol_3; |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| vec4 vertex_main_inner() { |
| arrayLength_cdd123(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol vertex_main() { |
| vec4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| |
| void main() { |
| tint_symbol outputs; |
| outputs = vertex_main(); |
| gl_Position = outputs.value; |
| gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:9: 'GetDimensions' : no such field in structure |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(binding = 0) buffer SB_RW_1 { |
| float arg_0[]; |
| } sb_rw; |
| void arrayLength_cdd123() { |
| uint tint_symbol_2 = 0u; |
| sb_rw.GetDimensions(tint_symbol_2); |
| uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); |
| uint res = tint_symbol_3; |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| void fragment_main() { |
| arrayLength_cdd123(); |
| return; |
| } |
| |
| void main() { |
| fragment_main(); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:9: 'GetDimensions' : no such field in structure |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(binding = 0) buffer SB_RW_1 { |
| float arg_0[]; |
| } sb_rw; |
| void arrayLength_cdd123() { |
| uint tint_symbol_2 = 0u; |
| sb_rw.GetDimensions(tint_symbol_2); |
| uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); |
| uint res = tint_symbol_3; |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void compute_main() { |
| arrayLength_cdd123(); |
| return; |
| } |
| |
| void main() { |
| compute_main(); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:9: 'GetDimensions' : no such field in structure |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |