| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf2 { |
| float one; |
| }; |
| |
| struct tint_padded_array_element { |
| float el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct tint_padded_array_element_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| mat4x2 m = mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 2) uniform buf2_1 { |
| float one; |
| } x_10; |
| |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_float_values[1]; |
| } x_12; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 1) uniform buf1_1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[4]; |
| } x_16; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void func0_i1_(inout int x) { |
| int i = 0; |
| bool x_137 = false; |
| bool x_138 = false; |
| bool x_138_phi = false; |
| bool x_139_phi = false; |
| int x_124 = x; |
| bool x_125 = (x_124 < 1); |
| x_139_phi = x_125; |
| if (!(x_125)) { |
| int x_129 = x; |
| bool x_130 = (x_129 > 1); |
| x_138_phi = x_130; |
| if (x_130) { |
| float x_134 = x_10.one; |
| float x_136 = x_12.x_GLF_uniform_float_values[0].el; |
| x_137 = (x_134 > x_136); |
| x_138_phi = x_137; |
| } |
| x_138 = x_138_phi; |
| x_139_phi = x_138; |
| } |
| if (x_139_phi) { |
| return; |
| } |
| float x_143 = x_10.one; |
| float x_145 = x_12.x_GLF_uniform_float_values[0].el; |
| if ((x_143 == x_145)) { |
| i = 0; |
| while (true) { |
| if ((i < 2)) { |
| } else { |
| break; |
| } |
| { |
| int x_154 = x; |
| int x_155 = clamp(x_154, 0, 3); |
| int x_156 = i; |
| float x_158 = x_12.x_GLF_uniform_float_values[0].el; |
| float x_160 = m[x_155][x_156]; |
| m[x_155][x_156] = (x_160 + x_158); |
| i = (i + 1); |
| } |
| } |
| } |
| return; |
| } |
| |
| void func1_() { |
| int param = 0; |
| float x_167 = tint_symbol.y; |
| if ((x_167 < 0.0f)) { |
| return; |
| } |
| param = 1; |
| func0_i1_(param); |
| return; |
| } |
| |
| void main_1() { |
| m = mat4x2(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); |
| func1_(); |
| func1_(); |
| mat4x2 x_54 = m; |
| int x_56 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_59 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_62 = x_16.x_GLF_uniform_int_values[1].el; |
| int x_65 = x_16.x_GLF_uniform_int_values[1].el; |
| int x_68 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_71 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_74 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_77 = x_16.x_GLF_uniform_int_values[0].el; |
| mat4x2 x_83 = mat4x2(vec2(float(x_56), float(x_59)), vec2(float(x_62), float(x_65)), vec2(float(x_68), float(x_71)), vec2(float(x_74), float(x_77))); |
| if ((((all(equal(x_54[0u], x_83[0u])) & all(equal(x_54[1u], x_83[1u]))) & all(equal(x_54[2u], x_83[2u]))) & all(equal(x_54[3u], x_83[3u])))) { |
| int x_107 = x_16.x_GLF_uniform_int_values[3].el; |
| int x_110 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_113 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_116 = x_16.x_GLF_uniform_int_values[3].el; |
| x_GLF_color = vec4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } else { |
| int x_120 = x_16.x_GLF_uniform_int_values[0].el; |
| float x_121 = float(x_120); |
| x_GLF_color = vec4(x_121, x_121, x_121, x_121); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| layout(location = 0) out vec4 x_GLF_color_1; |
| |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:112: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion) |
| ERROR: 0:112: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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