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/
tint
/
refs/heads/chromium/4857
/
.
/
test
/
expressions
/
binary
/
add
/
scalar-vec3
/
u32.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
f
()
{
uint
a
=
4u
;
uvec3 b
=
uvec3
(
1u
,
2u
,
3u
);
uvec3 r
=
(
a
+
b
);
return
;
}
void
main
()
{
f
();
}