Sign in
dawn
/
tint
/
refs/heads/chromium/4857
/
.
/
test
/
expressions
/
binary
/
div
/
scalar-vec3
/
f32.wgsl.expected.glsl
blob: 968e31927f1e8ec4d4adff66ef1069c90d3e8b77 [
file
] [
log
] [
blame
] [
edit
]
#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
f
()
{
float
a
=
4.0f
;
vec3 b
=
vec3
(
1.0f
,
2.0f
,
3.0f
);
vec3 r
=
(
a
/
b
);
return
;
}
void
main
()
{
f
();
}