| vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| out_var_SV_TARGET = vec4(uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u)); |
| vec4 out_var_SV_TARGET_1; |
| vec4 out_var_SV_TARGET_1; |
| main_out tint_symbol_inner() { |
| main_out tint_symbol_2 = main_out(out_var_SV_TARGET); |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1; |
| layout(location = 0) out vec4 out_var_SV_TARGET_1; |
| out_var_SV_TARGET_1 = outputs.out_var_SV_TARGET_1; |