| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct modf_result_vec3 { |
| vec3 fract; |
| vec3 whole; |
| }; |
| |
| modf_result_vec3 tint_modf(vec3 param_0) { |
| float3 whole; |
| float3 fract = modf(param_0, whole); |
| modf_result_vec3 result = {fract, whole}; |
| return result; |
| } |
| |
| |
| void modf_9b75f7() { |
| modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| vec4 vertex_main_inner() { |
| modf_9b75f7(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol vertex_main() { |
| vec4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| |
| void main() { |
| tint_symbol outputs; |
| outputs = vertex_main(); |
| gl_Position = outputs.value; |
| gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'float3' : undeclared identifier |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct modf_result_vec3 { |
| vec3 fract; |
| vec3 whole; |
| }; |
| |
| modf_result_vec3 tint_modf(vec3 param_0) { |
| float3 whole; |
| float3 fract = modf(param_0, whole); |
| modf_result_vec3 result = {fract, whole}; |
| return result; |
| } |
| |
| |
| void modf_9b75f7() { |
| modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| void fragment_main() { |
| modf_9b75f7(); |
| return; |
| } |
| |
| void main() { |
| fragment_main(); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'float3' : undeclared identifier |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct modf_result_vec3 { |
| vec3 fract; |
| vec3 whole; |
| }; |
| |
| modf_result_vec3 tint_modf(vec3 param_0) { |
| float3 whole; |
| float3 fract = modf(param_0, whole); |
| modf_result_vec3 result = {fract, whole}; |
| return result; |
| } |
| |
| |
| void modf_9b75f7() { |
| modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void compute_main() { |
| modf_9b75f7(); |
| return; |
| } |
| |
| void main() { |
| compute_main(); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'float3' : undeclared identifier |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |