blob: 77a763ed2caeb2738445e7724075087eea582d0a [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_02aa9b() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0));
}
void fragment_main() {
textureSample_02aa9b();
return;
}
void main() {
fragment_main();
}