| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2D arg_0_arg_1; | |
| void textureSample_667d76() { | |
| float res = textureOffset(arg_0_arg_1, vec2(0.0f, 0.0f), ivec2(0, 0)).x; | |
| } | |
| void fragment_main() { | |
| textureSample_667d76(); | |
| return; | |
| } | |
| void main() { | |
| fragment_main(); | |
| } | |