blob: 54e6cbdde50a50ab9fefa706fe52a227b38d07a2 [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1;
void textureSample_c2f4e8() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1))).x;
}
void fragment_main() {
textureSample_c2f4e8();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.