#version 310 es | |
precision mediump float; | |
struct Uniforms { | |
uint i; | |
}; | |
struct InnerS { | |
int v; | |
}; | |
struct OuterS { | |
InnerS a1[8]; | |
}; | |
layout(binding = 4) uniform Uniforms_1 { | |
uint i; | |
} uniforms; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol() { | |
InnerS v = InnerS(0); | |
OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))); | |
int i = 0; | |
{ | |
for(s1.a1[uniforms.i] = v; (i < 4); i = (i + 1)) { | |
} | |
} | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |