struct InnerS { | |
int v; | |
}; | |
cbuffer cbuffer_uniforms : register(b4, space1) { | |
uint4 uniforms[1]; | |
}; | |
RWByteAddressBuffer s1 : register(u0, space0); | |
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, InnerS value) { | |
buffer.Store((offset + 0u), asuint(value.v)); | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
InnerS v = (InnerS)0; | |
tint_symbol_1(s1, (4u * uniforms[0].x), v); | |
return; | |
} |