| #version 310 es | |
| precision mediump float; | |
| struct Uniforms { | |
| uint i; | |
| }; | |
| struct OuterS { | |
| uint a1[8]; | |
| }; | |
| layout(binding = 4) uniform Uniforms_1 { | |
| uint i; | |
| } uniforms; | |
| uint f(uint i) { | |
| return (i + 1u); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| OuterS s1 = OuterS(uint[8](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)); | |
| vec3 v = vec3(0.0f, 0.0f, 0.0f); | |
| v[s1.a1[uniforms.i]] = 1.0f; | |
| v[f(s1.a1[uniforms.i])] = 1.0f; | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |