blob: 25b4aee2965097b912a91b810985df528dfd833d [file] [log] [blame]
type Arr = @stride(16) array<i32, 2>;
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf1;
fn main_1() {
let x_22 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_25 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_28 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_31 : i32 = x_5.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_22), f32(x_25), f32(x_28), f32(x_31));
let x_35 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_37 : i32 = x_5.x_GLF_uniform_int_values[0];
if ((x_35 > x_37)) {
loop {
let x_46 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_47 : f32 = f32(x_46);
x_GLF_color = vec4<f32>(x_47, x_47, x_47, x_47);
continuing {
let x_50 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_52 : i32 = x_5.x_GLF_uniform_int_values[0];
if ((x_50 > x_52)) {
} else {
break;
}
}
}
return;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}