TextureCube<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSampleBias_53b9f7() { | |
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleBias_53b9f7(); | |
return; | |
} |