SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp samplerCubeArray arg_0_arg_1; | |
void textureSampleBias_eed7c4() { | |
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleBias_eed7c4(); | |
return; | |
} | |
void main() { | |
fragment_main(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:4: 'samplerCubeArray' : Reserved word. | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |