|  | // Copyright 2020 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef SRC_TRANSFORM_VERTEX_PULLING_H_ | 
|  | #define SRC_TRANSFORM_VERTEX_PULLING_H_ | 
|  |  | 
|  | #include <memory> | 
|  | #include <string> | 
|  | #include <unordered_map> | 
|  | #include <vector> | 
|  |  | 
|  | #include "src/transform/transform.h" | 
|  |  | 
|  | namespace tint { | 
|  | namespace transform { | 
|  |  | 
|  | /// Describes the format of data in a vertex buffer | 
|  | enum class VertexFormat { | 
|  | kUint8x2,    // uint8x2 | 
|  | kUint8x4,    // uint8x4 | 
|  | kSint8x2,    // sint8x2 | 
|  | kSint8x4,    // sint8x4 | 
|  | kUnorm8x2,   // unorm8x2 | 
|  | kUnorm8x4,   // unorm8x4 | 
|  | kSnorm8x2,   // snorm8x2 | 
|  | kSnorm8x4,   // snorm8x4 | 
|  | kUint16x2,   // uint16x2 | 
|  | kUint16x4,   // uint16x4 | 
|  | kSint16x2,   // sint16x2 | 
|  | kSint16x4,   // sint16x4 | 
|  | kUnorm16x2,  // unorm16x2 | 
|  | kUnorm16x4,  // unorm16x4 | 
|  | kSnorm16x2,  // snorm16x2 | 
|  | kSnorm16x4,  // snorm16x4 | 
|  | kFloat16x2,  // float16x2 | 
|  | kFloat16x4,  // float16x4 | 
|  | kFloat32,    // float32 | 
|  | kFloat32x2,  // float32x2 | 
|  | kFloat32x3,  // float32x3 | 
|  | kFloat32x4,  // float32x4 | 
|  | kUint32,     // uint32 | 
|  | kUint32x2,   // uint32x2 | 
|  | kUint32x3,   // uint32x3 | 
|  | kUint32x4,   // uint32x4 | 
|  | kSint32,     // sint32 | 
|  | kSint32x2,   // sint32x2 | 
|  | kSint32x3,   // sint32x3 | 
|  | kSint32x4,   // sint32x4 | 
|  |  | 
|  | kLastEntry = kSint32x4, | 
|  | }; | 
|  |  | 
|  | /// Describes if a vertex attributes increments with vertex index or instance | 
|  | /// index | 
|  | enum class VertexStepMode { kVertex, kInstance, kLastEntry = kInstance }; | 
|  |  | 
|  | /// Describes a vertex attribute within a buffer | 
|  | struct VertexAttributeDescriptor { | 
|  | /// The format of the attribute | 
|  | VertexFormat format; | 
|  | /// The byte offset of the attribute in the buffer | 
|  | uint32_t offset; | 
|  | /// The shader location used for the attribute | 
|  | uint32_t shader_location; | 
|  | }; | 
|  |  | 
|  | /// Describes a buffer containing multiple vertex attributes | 
|  | struct VertexBufferLayoutDescriptor { | 
|  | /// Constructor | 
|  | VertexBufferLayoutDescriptor(); | 
|  | /// Constructor | 
|  | /// @param in_array_stride the array stride of the in buffer | 
|  | /// @param in_step_mode the step mode of the in buffer | 
|  | /// @param in_attributes the in attributes | 
|  | VertexBufferLayoutDescriptor( | 
|  | uint32_t in_array_stride, | 
|  | VertexStepMode in_step_mode, | 
|  | std::vector<VertexAttributeDescriptor> in_attributes); | 
|  | /// Copy constructor | 
|  | /// @param other the struct to copy | 
|  | VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other); | 
|  |  | 
|  | /// Assignment operator | 
|  | /// @param other the struct to copy | 
|  | /// @returns this struct | 
|  | VertexBufferLayoutDescriptor& operator=( | 
|  | const VertexBufferLayoutDescriptor& other); | 
|  |  | 
|  | ~VertexBufferLayoutDescriptor(); | 
|  |  | 
|  | /// The array stride used in the in buffer | 
|  | uint32_t array_stride = 0u; | 
|  | /// The input step mode used | 
|  | VertexStepMode step_mode = VertexStepMode::kVertex; | 
|  | /// The vertex attributes | 
|  | std::vector<VertexAttributeDescriptor> attributes; | 
|  | }; | 
|  |  | 
|  | /// Describes vertex state, which consists of many buffers containing vertex | 
|  | /// attributes | 
|  | using VertexStateDescriptor = std::vector<VertexBufferLayoutDescriptor>; | 
|  |  | 
|  | /// Converts a program to use vertex pulling | 
|  | /// | 
|  | /// Variables which accept vertex input are var<in> with a location decoration. | 
|  | /// This transform will convert those to be assigned from storage buffers | 
|  | /// instead. The intention is to allow vertex input to rely on a storage buffer | 
|  | /// clamping pass for out of bounds reads. We bind the storage buffers as arrays | 
|  | /// of u32, so any read to byte position `p` will actually need to read position | 
|  | /// `p / 4`, since `sizeof(u32) == 4`. | 
|  | /// | 
|  | /// `VertexFormat` represents the input type of the attribute. This isn't | 
|  | /// related to the type of the variable in the shader. For example, | 
|  | /// `VertexFormat::kVec2F16` tells us that the buffer will contain `f16` | 
|  | /// elements, to be read as vec2. In the shader, a user would make a `vec2<f32>` | 
|  | /// to be able to use them. The conversion between `f16` and `f32` will need to | 
|  | /// be handled by us (using unpack functions). | 
|  | /// | 
|  | /// To be clear, there won't be types such as `f16` or `u8` anywhere in WGSL | 
|  | /// code, but these are types that the data may arrive as. We need to convert | 
|  | /// these smaller types into the base types such as `f32` and `u32` for the | 
|  | /// shader to use. | 
|  | class VertexPulling : public Castable<VertexPulling, Transform> { | 
|  | public: | 
|  | /// Configuration options for the transform | 
|  | struct Config : public Castable<Config, Data> { | 
|  | /// Constructor | 
|  | Config(); | 
|  |  | 
|  | /// Copy constructor | 
|  | Config(const Config&); | 
|  |  | 
|  | /// Destructor | 
|  | ~Config() override; | 
|  |  | 
|  | /// Assignment operator | 
|  | /// @returns this Config | 
|  | Config& operator=(const Config&); | 
|  |  | 
|  | /// The entry point to add assignments into | 
|  | std::string entry_point_name; | 
|  |  | 
|  | /// The vertex state descriptor, containing info about attributes | 
|  | VertexStateDescriptor vertex_state; | 
|  |  | 
|  | /// The "group" we will put all our vertex buffers into (as storage buffers) | 
|  | /// Default to 4 as it is past the limits of user-accessible groups | 
|  | uint32_t pulling_group = 4u; | 
|  | }; | 
|  |  | 
|  | /// Constructor | 
|  | VertexPulling(); | 
|  |  | 
|  | /// Destructor | 
|  | ~VertexPulling() override; | 
|  |  | 
|  | protected: | 
|  | /// Runs the transform using the CloneContext built for transforming a | 
|  | /// program. Run() is responsible for calling Clone() on the CloneContext. | 
|  | /// @param ctx the CloneContext primed with the input program and | 
|  | /// ProgramBuilder | 
|  | /// @param inputs optional extra transform-specific input data | 
|  | /// @param outputs optional extra transform-specific output data | 
|  | void Run(CloneContext& ctx, | 
|  | const DataMap& inputs, | 
|  | DataMap& outputs) const override; | 
|  |  | 
|  | private: | 
|  | Config cfg_; | 
|  | }; | 
|  |  | 
|  | }  // namespace transform | 
|  | }  // namespace tint | 
|  |  | 
|  | #endif  // SRC_TRANSFORM_VERTEX_PULLING_H_ |