| #version 310 es |
| precision mediump float; |
| |
| float f1(float a[4]) { |
| return a[3]; |
| } |
| |
| float f2(float a[3][4]) { |
| return a[2][3]; |
| } |
| |
| float f3(float a[2][3][4]) { |
| return a[1][2][3]; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| float a1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); |
| float a2[3][4] = float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)); |
| float a3[2][3][4] = float[2][3][4](float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)), float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f))); |
| float v1 = f1(a1); |
| float v2 = f2(a2); |
| float v3 = f3(a3); |
| return; |
| } |
| |
| void main() { |
| tint_symbol(); |
| } |
| |