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/
tint
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refs/heads/chromium/4861
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.
/
test
/
expressions
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index
/
let
/
var
/
literal
/
vector.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
main
()
{
unused_entry_point
();
}
float
f
()
{
vec3 v
=
vec3
(
1.0f
,
2.0f
,
3.0f
);
return
v
[
1
];
}