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dawn
/
tint
/
refs/heads/chromium/4861
/
.
/
test
/
intrinsics
/
textureGather
/
f32
/
red.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
uniform highp sampler2D t_s
;
void
tint_symbol
()
{
vec4 res
=
textureGather
(
t_s
,
vec2
(
0.0f
,
0.0f
),
0
);
return
;
}
void
main
()
{
tint_symbol
();
}