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dawn
/
tint
/
refs/heads/chromium/4861
/
.
/
test
/
intrinsics
/
textureGather
/
i32
/
blue.wgsl
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@group
(
1
)
@binding
(
0
)
var
t
:
texture_2d
<i32>
;
@group
(
1
)
@binding
(
1
)
var
s
:
sampler
;
@stage
(
fragment
)
fn main
()
{
var
res
:
vec4
<i32>
=
textureGather
(
2
,
t
,
s
,
vec2
<f32>
());
}