| #version 310 es | |
| precision mediump float; | |
| layout(location = 1) flat in ivec3 x_1; | |
| layout(location = 2) out int value; | |
| int f(int x) { | |
| if ((x == 10)) { | |
| discard; | |
| } | |
| return x; | |
| } | |
| int tint_symbol(ivec3 x) { | |
| int y = x.x; | |
| while (true) { | |
| int r = f(y); | |
| if ((r == 0)) { | |
| break; | |
| } | |
| } | |
| return y; | |
| } | |
| void main() { | |
| int inner_result = tint_symbol(x_1); | |
| value = inner_result; | |
| return; | |
| } |