#version 310 es | |
precision mediump float; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct S { | |
mat2 m; | |
}; | |
layout(binding = 0) buffer S_1 { | |
mat2 m; | |
} SSBO; | |
layout(binding = 0) uniform S_2 { | |
mat2 m; | |
} UBO; | |