#version 310 es | |
precision mediump float; | |
uniform highp usampler2D Src_1; | |
layout(r32ui) uniform highp writeonly uimage2D Dst_1; | |
void tint_symbol() { | |
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); | |
uvec4 x_22 = texelFetch(Src_1, ivec2(0, 0), 0); | |
srcValue = x_22; | |
uint x_24 = srcValue.x; | |
uint x_25 = (x_24 + 1u); | |
imageStore(Dst_1, ivec2(0, 0), srcValue.xxxx); | |
return; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |