blob: 2f4f000688b89ed1191c59d43a88d625eecaccb8 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct Output {
float4 Position;
float4 color;
};
struct tint_symbol_1 {
float4 color [[user(locn0)]];
float4 Position [[position]];
};
struct tint_array_wrapper {
float2 arr[4];
};
struct tint_array_wrapper_1 {
float4 arr[4];
};
Output tint_symbol_inner(uint VertexIndex, uint InstanceIndex) {
tint_array_wrapper const zv = {.arr={float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
float const z = zv.arr[InstanceIndex][0];
Output output = {};
output.Position = float4(0.5f, 0.5f, z, 1.0f);
tint_array_wrapper_1 const colors = {.arr={float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
output.color = colors.arr[InstanceIndex];
return output;
}
vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]], uint InstanceIndex [[instance_id]]) {
Output const inner_result = tint_symbol_inner(VertexIndex, InstanceIndex);
tint_symbol_1 wrapper_result = {};
wrapper_result.Position = inner_result.Position;
wrapper_result.color = inner_result.color;
return wrapper_result;
}