blob: 2f7d250fef149b628c3d83edf5d9933e390e9cbd [file] [log] [blame] [edit]
struct Result {
values : array<f32>;
}
let width : u32 = 128u;
@group(0) @binding(0) var tex : texture_depth_2d;
@group(0) @binding(1) var<storage, read_write> result : Result;
@stage(compute) @workgroup_size(1)
fn main(@builtin(global_invocation_id) GlobalInvocationId : vec3<u32>) {
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = textureLoad(tex, vec2<i32>(i32(GlobalInvocationId.x), i32(GlobalInvocationId.y)), 0);
}