| #version 310 es | |
| precision mediump float; | |
| struct DrawIndirectArgs { | |
| uint vertexCount; | |
| }; | |
| layout(binding = 5) buffer DrawIndirectArgs_1 { | |
| uint vertexCount; | |
| } drawOut; | |
| uint cubeVerts = 0u; | |
| void computeMain(uvec3 global_id) { | |
| uint firstVertex = atomicAdd(drawOut.vertexCount, cubeVerts); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| computeMain(gl_GlobalInvocationID); | |
| return; | |
| } |