| uint atomicAdd_1(RWByteAddressBuffer buffer, uint offset, uint value) { |
| uint original_value = 0; |
| buffer.InterlockedAdd(offset, value, original_value); |
| return original_value; |
| } |
| |
| RWByteAddressBuffer drawOut : register(u5, space0); |
| static uint cubeVerts = 0u; |
| |
| struct tint_symbol_1 { |
| uint3 global_id : SV_DispatchThreadID; |
| }; |
| |
| void computeMain_inner(uint3 global_id) { |
| const uint firstVertex = atomicAdd_1(drawOut, 0u, cubeVerts); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void computeMain(tint_symbol_1 tint_symbol) { |
| computeMain_inner(tint_symbol.global_id); |
| return; |
| } |