| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct DrawIndirectArgs { |
| /* 0x0000 */ atomic_uint vertexCount; |
| }; |
| |
| void computeMain_inner(uint3 global_id, device DrawIndirectArgs* const tint_symbol, thread uint* const tint_symbol_1) { |
| uint const firstVertex = atomic_fetch_add_explicit(&((*(tint_symbol)).vertexCount), *(tint_symbol_1), memory_order_relaxed); |
| } |
| |
| kernel void computeMain(device DrawIndirectArgs* tint_symbol_2 [[buffer(0)]], uint3 global_id [[thread_position_in_grid]]) { |
| thread uint tint_symbol_3 = 0u; |
| computeMain_inner(global_id, tint_symbol_2, &(tint_symbol_3)); |
| return; |
| } |
| |