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tint
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refs/heads/chromium/4863
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.
/
test
/
bug
/
tint
/
992.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
location
=
0
)
out
vec4 value
;
vec4 frag_main
()
{
float
b
=
0.0f
;
vec3 v
=
vec3
(
b
);
return
vec4
(
v
,
1.0f
);
}
void
main
()
{
vec4 inner_result
=
frag_main
();
value
=
inner_result
;
return
;
}