#version 310 es | |
precision mediump float; | |
void tint_symbol() { | |
vec3 v = vec3(1.0f, 2.0f, 3.0f); | |
float scalar = v.y; | |
vec2 swizzle2 = v.xz; | |
vec3 swizzle3 = v.xzy; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |