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/
tint
/
refs/heads/chromium/4867
/
.
/
test
/
expressions
/
type_ctor
/
mat3x3
/
explicit
/
vectors
/
f32.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
const
mat3 m
=
mat3
(
vec3
(
0.0f
,
1.0f
,
2.0f
),
vec3
(
3.0f
,
4.0f
,
5.0f
),
vec3
(
6.0f
,
7.0f
,
8.0f
));