#include <metal_stdlib> | |
using namespace metal; | |
struct Uniforms { | |
/* 0x0000 */ uint i; | |
}; | |
struct InnerS { | |
int v; | |
}; | |
struct tint_array_wrapper { | |
InnerS arr[8]; | |
}; | |
struct OuterS { | |
tint_array_wrapper a1; | |
}; | |
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
InnerS v = {}; | |
OuterS s1 = {}; | |
for(int i = 0; (i < 4); s1.a1.arr[(*(tint_symbol_1)).i] = v) { | |
i = as_type<int>((as_type<uint>(i) + as_type<uint>(1))); | |
} | |
return; | |
} | |