| struct Uniforms { | |
| i : u32; | |
| }; | |
| struct OuterS { | |
| m1 : mat2x4<f32>; | |
| }; | |
| @group(1) @binding(4) var<uniform> uniforms : Uniforms; | |
| @stage(compute) @workgroup_size(1) | |
| fn main() { | |
| var s1 : OuterS; | |
| s1.m1[uniforms.i] = vec4<f32>(1.0); | |
| s1.m1[uniforms.i][uniforms.i] = 1.0; | |
| } |