var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var a : i32; | |
var b : i32; | |
var i : i32; | |
var i_1 : i32; | |
var i_2 : i32; | |
var indexable : array<i32, 2>; | |
a = 0; | |
b = 1; | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
i = 0; | |
loop { | |
let x_38 : i32 = i; | |
if ((x_38 < 10)) { | |
} else { | |
break; | |
} | |
let x_41 : i32 = i; | |
if ((x_41 > 1)) { | |
let x_45 : i32 = a; | |
a = (x_45 + 1); | |
if (false) { | |
i_1 = 0; | |
loop { | |
let x_53 : i32 = i_1; | |
if ((x_53 < 10)) { | |
} else { | |
break; | |
} | |
return; | |
} | |
} | |
} | |
continuing { | |
let x_56 : i32 = i; | |
i = (x_56 + 1); | |
} | |
} | |
i_2 = 0; | |
loop { | |
let x_62 : i32 = i_2; | |
if ((x_62 < 10)) { | |
} else { | |
break; | |
} | |
let x_65 : i32 = b; | |
indexable = array<i32, 2>(1, 2); | |
let x_67 : i32 = indexable[x_65]; | |
let x_68 : i32 = a; | |
a = (x_68 + x_67); | |
continuing { | |
let x_70 : i32 = i_2; | |
i_2 = (x_70 + 1); | |
} | |
} | |
let x_72 : i32 = a; | |
if ((x_72 == 28)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
@stage(fragment) | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |