struct buf0 { | |
one : i32; | |
}; | |
@group(0) @binding(0) var<uniform> x_8 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var a : array<i32, 3>; | |
var b : i32; | |
var c : i32; | |
a[0] = 1; | |
a[1] = 2; | |
a[2] = 3; | |
b = 0; | |
let x_38 : i32 = x_8.one; | |
let x_40 : i32 = a[x_38]; | |
c = x_40; | |
let x_41 : i32 = c; | |
if ((x_41 > 1)) { | |
x_GLF_color = vec4<f32>(0.0, 1.0, 1.0, 0.0); | |
let x_45 : i32 = b; | |
b = (x_45 + 1); | |
} | |
let x_47 : i32 = b; | |
let x_48 : i32 = (x_47 + 1); | |
b = x_48; | |
let x_50 : ptr<function, i32> = &(a[clamp(x_48, 0, 2)]); | |
let x_51 : i32 = *(x_50); | |
*(x_50) = (x_51 + 1); | |
let x_54 : i32 = a[2]; | |
if ((x_54 == 4)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
@stage(fragment) | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |