| struct buf0 { |
| one : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i0 : i32; |
| var i1 : i32; |
| var i2 : i32; |
| var i3 : i32; |
| var i4 : i32; |
| var i5 : i32; |
| var i6 : i32; |
| var i7 : i32; |
| var i8_1 : i32; |
| var i9 : i32; |
| a = 0; |
| i0 = 0; |
| loop { |
| let x_40 : i32 = i0; |
| let x_42 : i32 = x_7.one; |
| if ((x_40 < x_42)) { |
| } else { |
| break; |
| } |
| i1 = 0; |
| loop { |
| let x_49 : i32 = i1; |
| let x_51 : i32 = x_7.one; |
| if ((x_49 < x_51)) { |
| } else { |
| break; |
| } |
| i2 = 0; |
| loop { |
| let x_58 : i32 = i2; |
| let x_60 : i32 = x_7.one; |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| i3 = 0; |
| loop { |
| let x_67 : i32 = i3; |
| let x_69 : i32 = x_7.one; |
| if ((x_67 < (x_69 + 2))) { |
| } else { |
| break; |
| } |
| i4 = 0; |
| loop { |
| let x_77 : i32 = i4; |
| let x_79 : i32 = x_7.one; |
| if ((x_77 < x_79)) { |
| } else { |
| break; |
| } |
| i5 = 0; |
| loop { |
| let x_86 : i32 = i5; |
| let x_88 : i32 = x_7.one; |
| if ((x_86 < x_88)) { |
| } else { |
| break; |
| } |
| loop { |
| let x_96 : i32 = x_7.one; |
| if ((x_96 > 0)) { |
| } else { |
| break; |
| } |
| i6 = 0; |
| loop { |
| let x_103 : i32 = i6; |
| let x_105 : i32 = x_7.one; |
| if ((x_103 < x_105)) { |
| } else { |
| break; |
| } |
| i7 = 0; |
| loop { |
| let x_112 : i32 = i7; |
| let x_114 : i32 = x_7.one; |
| if ((x_112 < x_114)) { |
| } else { |
| break; |
| } |
| i8_1 = 0; |
| loop { |
| let x_121 : i32 = i8_1; |
| let x_123 : i32 = x_7.one; |
| if ((x_121 < x_123)) { |
| } else { |
| break; |
| } |
| i9 = 0; |
| loop { |
| let x_130 : i32 = i9; |
| let x_132 : i32 = x_7.one; |
| if ((x_130 < x_132)) { |
| } else { |
| break; |
| } |
| let x_135 : i32 = a; |
| a = (x_135 + 1); |
| |
| continuing { |
| let x_137 : i32 = i9; |
| i9 = (x_137 + 1); |
| } |
| } |
| |
| continuing { |
| let x_139 : i32 = i8_1; |
| i8_1 = (x_139 + 1); |
| } |
| } |
| |
| continuing { |
| let x_141 : i32 = i7; |
| i7 = (x_141 + 1); |
| } |
| } |
| |
| continuing { |
| let x_143 : i32 = i6; |
| i6 = (x_143 + 1); |
| } |
| } |
| break; |
| } |
| |
| continuing { |
| let x_145 : i32 = i5; |
| i5 = (x_145 + 1); |
| } |
| } |
| |
| continuing { |
| let x_147 : i32 = i4; |
| i4 = (x_147 + 1); |
| } |
| } |
| |
| continuing { |
| let x_149 : i32 = i3; |
| i3 = (x_149 + 1); |
| } |
| } |
| |
| continuing { |
| let x_151 : i32 = i2; |
| i2 = (x_151 + 1); |
| } |
| } |
| |
| continuing { |
| let x_153 : i32 = i1; |
| i1 = (x_153 + 1); |
| } |
| } |
| |
| continuing { |
| let x_155 : i32 = i0; |
| i0 = (x_155 + 1); |
| } |
| } |
| let x_157 : i32 = a; |
| if ((x_157 == 3)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |