| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct MyStruct { |
| float f1; |
| }; |
| struct tint_array_wrapper { |
| float arr[10]; |
| }; |
| struct tint_symbol_1 { |
| float4 value [[color(0)]]; |
| }; |
| |
| constant int v1 = 1; |
| constant uint v2 = 1u; |
| constant float v3 = 1.0f; |
| constant int3 v4 = int3(1, 1, 1); |
| constant uint3 v5 = uint3(1u, 1u, 1u); |
| constant float3 v6 = float3(1.0f, 1.0f, 1.0f); |
| constant float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f)); |
| constant MyStruct v8 = {}; |
| constant tint_array_wrapper v9 = {.arr={}}; |
| float4 tint_symbol_inner() { |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| float4 const inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |