blob: 4782e04ec7689e180cbbde36bb41980df58fc381 [file] [log] [blame] [edit]
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<i32, 2>;
^^^^^^
vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr_1 = @stride(16) array<f32, 1>;
^^^^^^
vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:39:22 warning: use of deprecated intrinsic
let x_48 : bool = (isInf(x_44) || (x_46 == 1.0));
^^^^^
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct tint_padded_array_element {
int el;
};
struct buf1 {
tint_padded_array_element x_GLF_uniform_int_values[2];
};
struct tint_padded_array_element_1 {
float el;
};
struct buf0 {
tint_padded_array_element_1 x_GLF_uniform_float_values[1];
};
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 1) uniform buf1_1 {
tint_padded_array_element x_GLF_uniform_int_values[2];
} x_8;
void main_1() {
float f0 = 0.0f;
float s1 = 0.0f;
float f1 = 0.0f;
bool x_72 = false;
bool x_73_phi = false;
f0 = (10.0f % 0.000001f);
s1 = 9.99999935e-39f;
if ((s1 == 0.0f)) {
s1 = 1.0f;
}
bool x_62 = false;
bool x_71 = false;
bool x_63_phi = false;
bool x_72_phi = false;
f1 = (10.0f % s1);
bool tint_tmp = isinf(f1);
if (!tint_tmp) {
tint_tmp = (s1 == 1.0f);
}
bool x_48 = (tint_tmp);
x_73_phi = x_48;
if (!(x_48)) {
bool x_54 = (f0 == f1);
x_63_phi = x_54;
if (!(x_54)) {
bool tint_tmp_1 = (f0 > 0.99000001f);
if (tint_tmp_1) {
tint_tmp_1 = (f0 < 0.01f);
}
x_62 = (tint_tmp_1);
x_63_phi = x_62;
}
bool x_63 = x_63_phi;
x_72_phi = x_63;
if (!(x_63)) {
bool tint_tmp_2 = (f1 > 0.99000001f);
if (tint_tmp_2) {
tint_tmp_2 = (f1 < 0.01f);
}
x_71 = (tint_tmp_2);
x_72_phi = x_71;
}
x_72 = x_72_phi;
x_73_phi = x_72;
}
bool tint_tmp_3 = x_73_phi;
if (!tint_tmp_3) {
tint_tmp_3 = (f1 == 10.0f);
}
if ((tint_tmp_3)) {
int x_81 = x_8.x_GLF_uniform_int_values[1].el;
int x_84 = x_8.x_GLF_uniform_int_values[0].el;
int x_87 = x_8.x_GLF_uniform_int_values[0].el;
int x_90 = x_8.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4(float(x_81), float(x_84), float(x_87), float(x_90));
} else {
int x_94 = x_8.x_GLF_uniform_int_values[0].el;
float x_95 = float(x_94);
x_GLF_color = vec4(x_95, x_95, x_95, x_95);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:32: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion)
ERROR: 0:32: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.