blob: b42db51976410bf347119e3f9ea4b6744485b04c [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void mix_1faeb1() {
float4 res = mix(float4(), float4(), 1.0f);
}
float4 vertex_main_inner() {
mix_1faeb1();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
mix_1faeb1();
return;
}
kernel void compute_main() {
mix_1faeb1();
return;
}