| static const float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; |
| |
| struct tint_symbol_1 { |
| uint VertexIndex : SV_VertexID; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vtx_main_inner(uint VertexIndex) { |
| return float4(pos[VertexIndex], 0.0f, 1.0f); |
| } |
| |
| tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { |
| const float4 inner_result = vtx_main_inner(tint_symbol.VertexIndex); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| struct tint_symbol_3 { |
| float4 value : SV_Target0; |
| }; |
| |
| float4 frag_main_inner() { |
| return float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| |
| tint_symbol_3 frag_main() { |
| const float4 inner_result_1 = frag_main_inner(); |
| tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0; |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |