blob: 0dce88a69f0a2331e6276ab70634d339a1f09fd0 [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
FragmentOutputs tint_symbol() {
FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u);
return tint_symbol_1;
}
void main() {
FragmentOutputs inner_result = tint_symbol();
gl_FragDepth = inner_result.frag_depth;
gl_SampleMask[0] = inner_result.sample_mask;
return;
}
Error parsing GLSL shader:
ERROR: 0:17: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
ERROR: 0:17: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.