| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct FragmentOutputs { |
| float frag_depth; |
| uint sample_mask; |
| }; |
| |
| FragmentOutputs tint_symbol() { |
| FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| FragmentOutputs inner_result = tint_symbol(); |
| gl_FragDepth = inner_result.frag_depth; |
| gl_SampleMask[0] = inner_result.sample_mask; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:17: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables |
| ERROR: 0:17: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |