blob: f78d5be4ed028f265bc11b411f4ad5960e2c4000 [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
void main_1() {
bvec2 x_1 = !(lessThanEqual(vec2(50.0f, 60.0f), vec2(60.0f, 50.0f)));
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.